roulette-payout/BetButton.qml

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QML
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import QtQuick
import QtQuick.Controls
import roulette
Item {
required property int betType
required property int index_
required property int offsetX
required property int offsetY
id: betButton
Rectangle {
id: selected
visible: true
height: parent.height
width: parent.width
border.color: "blue"
border.width: 0
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color: {
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/*
* A bit of a mess
* The left side of the OR is checking if the player is croupier, and if it is, if it hasn't made a bet that has to be a number.
* Even if the above isn't true, it still highlights if it's hovering a bet so that it can remove the bet.
*
* The right side of the OR is similar logic but for normal players that can make two bets on any square of the board
*/
if (((PlayerAreaModel.focusedPlayer == 0 && betType == 9) && (rouletteTable.numberOfBets < 1 || border.width == 3)) ||
(PlayerAreaModel.focusedPlayer != 0 && (rouletteTable.numberOfBets < 2 || border.width == 3))) {
if (tapHandler.pressed) {
"#88999999"
} else if (hoverHandler.hovered) {
"#88EEEEEE"
} else {
"#00000000"
}
} else {
"#00000000"
}
}
HoverHandler {
id: hoverHandler
}
TapHandler {
id: tapHandler
onTapped: {
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/*
* Similar logic to what is used for setting the color attribute, but this time only go inside the "if" if a bet hasn't
* been made on the square that was clicked.
*/
if (((PlayerAreaModel.focusedPlayer == 0 && betType == 9) && (rouletteTable.numberOfBets < 1 && parent.border.width != 3)) ||
(PlayerAreaModel.focusedPlayer != 0 && (rouletteTable.numberOfBets < 2 && parent.border.width != 3))) {
parent.border.width = 3
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/* Don't show this dialog for the croupier */
if (PlayerAreaModel.focusedPlayer != 0) {
roulette.showBetInputDialog(betType, index_, betButton.parent.x + offsetX,
betButton.parent.y + offsetY)
} else {
rouletteTable.numberOfBets = 1
PlayerAreaModel.bet(betType, index_, 0)
}
} else if (parent.border.width == 3) {
parent.border.width = 0
PlayerAreaModel.removeBet(betType, index_)
rouletteTable.numberOfBets -= 1
}
}
}
Connections {
target: PlayerAreaModel
function onFocusedPlayerChanged(b1, n1, b2, n2) {
if (b1 == betType && n1 == index_) {
if (selected.border.width != 0) {
rouletteTable.numberOfBets -=1
}
selected.border.width = 3;
rouletteTable.numberOfBets += 1
} else if (b2 == betType && n2 == index_) {
if (selected.border.width != 0) {
rouletteTable.numberOfBets -=1
}
selected.border.width = 3;
rouletteTable.numberOfBets += 1
} else {
if (selected.border.width != 0) {
rouletteTable.numberOfBets -=1
}
selected.border.width = 0;
}
}
function onBetCanceled(b, n) {
if (b == betType && index_ == n) {
selected.border.width = 0
}
}
}
}
}