Display payout results.

Also fixed problem with some numbers not having enough bits.
Fixed indexes on single bets being different from what was expected.
This commit is contained in:
greek 2024-06-08 10:58:34 +01:00
parent ffcc5f892c
commit 4b19c90450
4 changed files with 95 additions and 79 deletions

View file

@ -45,7 +45,7 @@ qt_add_qml_module(roulette-payout
RedBlack.qml
EvenOdd.qml
LowHigh.qml
Results.qml
)
target_link_libraries(roulette-payout PRIVATE

View file

@ -1,4 +1,5 @@
#include "PlayerAreaModel.h"
#include <cstdint>
PlayerAreaModel::PlayerAreaModel(QObject *parent)
{
@ -43,7 +44,7 @@ void PlayerAreaModel::bet(BetType b, int n, int bet)
player->bet1.betType = b;
player->bet1.betValue = bet;
player->bet1.betSpot = n;
if (b == 9 && n <= 35) {
if (b == SINGLE && n <= 35) {
n = 35 - n;
}
emit betChanged(b, n, bet);
@ -51,7 +52,7 @@ void PlayerAreaModel::bet(BetType b, int n, int bet)
player->bet2.betType = b;
player->bet2.betValue = bet;
player->bet2.betSpot = n;
if (b == 9 && n <= 35) {
if (b == SINGLE && n <= 35) {
n = 35 - n;
}
emit betChanged(b, n, bet);
@ -61,15 +62,15 @@ void PlayerAreaModel::bet(BetType b, int n, int bet)
void PlayerAreaModel::removeBet(BetType b, int n)
{
Player *player = &players[focusedPlayer_];
if (player->bet1.betType != NONE) {
if (player->bet1.betType == b) {
player->bet1.betType = NONE;
if (b == 9 && n <= 35) {
if (b == SINGLE && n <= 35) {
n = 35 - n;
}
emit betRemoved(b, n);
} else {
} else if (player->bet2.betType == b) {
player->bet2.betType = NONE;
if (b == 9 && n <= 35) {
if (b == SINGLE && n <= 35) {
n = 35 - n;
}
emit betRemoved(b, n);
@ -91,84 +92,93 @@ void PlayerAreaModel::payout()
for (int i = 1; i < 8; i++) {
int betType = players.at(i).bet1.betType;
int betSpot;
if (betType == SINGLE) {
betSpot = 36 - players.at(i).bet1.betSpot;
} else {
betSpot = players.at(i).bet1.betSpot + 1;
}
players[i].payout = 0;
printf("%d %d\n", betSpot, rollSpot);
if (betType == SINGLE && betSpot == rollSpot) {
players[i].payout += players.at(i).bet1.betValue * 21;
} else if (betType == RED && ((1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == BLACK && !((1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == ODD && (rollSpot % 2)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == EVEN && !(rollSpot % 2)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == LOW && rollSpot <= 18 ) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == HIGH && rollSpot >= 19 && rollSpot < 37) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == DOZEN) {
if (rollSpot <= 12 * betSpot && rollSpot >= (12 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet1.betValue * 3;
if (betType != NONE) {
betSpot = players.at(i).bet1.betSpot;
if (betType == SINGLE && betSpot <= 35) {
betSpot = 36 - betSpot;
} else {
betSpot += 1;
}
} else if (betType == STREET) {
if (rollSpot <= 3 * betSpot && rollSpot >= (3 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet1.betValue * 6;
}
} else if (betType == COLUMN) {
if (betSpot == 1 && ((1 << (rollSpot - 1)) & column1)) {
players[i].payout += players.at(i).bet1.betValue * 3;
} else if (betSpot == 2 && ((1 << (rollSpot - 1)) & column2)) {
players[i].payout += players.at(i).bet1.betValue * 3;
} else if (betSpot == 3 && ((1 << (rollSpot - 1)) & column3)) {
players[i].payout += players.at(i).bet1.betValue * 3;
if (betType == SINGLE && betSpot == rollSpot) {
players[i].payout += players.at(i).bet1.betValue * 21;
} else if (betType == RED && (((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == BLACK && !(((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == ODD && (rollSpot % 2)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == EVEN && !(rollSpot % 2)) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == LOW && rollSpot <= 18 ) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == HIGH && rollSpot >= 19 && rollSpot < 37) {
players[i].payout += players.at(i).bet1.betValue * 2;
} else if (betType == DOZEN) {
if (rollSpot <= 12 * betSpot && rollSpot >= (12 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet1.betValue * 3;
}
} else if (betType == STREET) {
if (rollSpot <= 3 * betSpot && rollSpot >= (3 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet1.betValue * 6;
}
} else if (betType == COLUMN) {
if (betSpot == 1 && (((int64_t)1 << (rollSpot - 1)) & column1)) {
players[i].payout += players.at(i).bet1.betValue * 3;
} else if (betSpot == 2 && (((int64_t)1 << (rollSpot - 1)) & column2)) {
players[i].payout += players.at(i).bet1.betValue * 3;
} else if (betSpot == 3 && (((int64_t)1 << (rollSpot - 1)) & column3)) {
players[i].payout += players.at(i).bet1.betValue * 3;
}
}
}
betType = players.at(i).bet2.betType;
if (betType == SINGLE) {
betSpot = 36 - players.at(i).bet1.betSpot;
} else {
betSpot = players.at(i).bet1.betSpot + 1;
}
if (betType == SINGLE && betSpot == rollSpot) {
players[i].payout += players.at(i).bet2.betValue * 21;
} else if (betType == RED && ((1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == BLACK && !((1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == ODD && (rollSpot % 2)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == EVEN && !(rollSpot % 2)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == LOW && rollSpot <= 18 ) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == HIGH && rollSpot >= 19 && rollSpot < 37) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == DOZEN) {
if (rollSpot <= 12 * betSpot && rollSpot >= (12 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet2.betValue * 3;
if (betType != NONE) {
betSpot = players.at(i).bet2.betSpot;
if (betType == SINGLE && betSpot <= 35) {
printf("SINGLLEEE\n");
betSpot = 36 - betSpot;
} else {
betSpot += 1;
}
} else if (betType == STREET) {
if (rollSpot <= 3 * betSpot && rollSpot >= (3 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet2.betValue * 6;
}
} else if (betType == COLUMN) {
if (betSpot == 1 && ((1 << (rollSpot - 1)) & column1)) {
players[i].payout += players.at(i).bet2.betValue * 3;
} else if (betSpot == 2 && ((1 << (rollSpot - 1)) & column2)) {
players[i].payout += players.at(i).bet2.betValue * 3;
} else if (betSpot == 3 && ((1 << (rollSpot - 1)) & column3)) {
players[i].payout += players.at(i).bet2.betValue * 3;
if (betType == SINGLE && betSpot == rollSpot) {
players[i].payout += players.at(i).bet2.betValue * 21;
} else if (betType == RED && (((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == BLACK && !(((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == ODD && (rollSpot % 2)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == EVEN && !(rollSpot % 2)) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == LOW && rollSpot <= 18 ) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == HIGH && rollSpot >= 19 && rollSpot < 37) {
players[i].payout += players.at(i).bet2.betValue * 2;
} else if (betType == DOZEN) {
if (rollSpot <= 12 * betSpot && rollSpot >= (12 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet2.betValue * 3;
}
} else if (betType == STREET) {
if (rollSpot <= 3 * betSpot && rollSpot >= (3 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bet2.betValue * 6;
}
} else if (betType == COLUMN) {
if (betSpot == 1 && (((int64_t)1 << (rollSpot - 1)) & column1)) {
players[i].payout += players.at(i).bet2.betValue * 3;
} else if (betSpot == 2 && (((int64_t)1 << (rollSpot - 1)) & column2)) {
players[i].payout += players.at(i).bet2.betValue * 3;
} else if (betSpot == 3 && (((int64_t)1 << (rollSpot - 1)) & column3)) {
players[i].payout += players.at(i).bet2.betValue * 3;
}
}
}
printf("Player %s got %d gil\n", players.at(i).playerName.toLocal8Bit().data(), players.at(i).payout);
emit results(players.at(i).playerName, i, players.at(i).payout);
}
}
}

View file

@ -2,6 +2,7 @@
#include <QQuickView>
#include <QtGui/qwindow.h>
#include <cstdint>
#include <qobject.h>
#include <qqmlintegration.h>
#include <qtmetamacros.h>
@ -42,6 +43,7 @@ signals:
void betChanged(BetType b, int n, int bet);
void betRemoved(BetType b, int n);
void betCanceled(BetType b, uint n);
void results(QString name, int n, int payout);
public slots:
void setPlayerName(QString s, int n);
@ -71,8 +73,8 @@ private:
int focusedPlayer_;
long long redNumbers = 45857548629;
long long column1 = 9817068105;
long long column2 = 19634136210;
long long column3 = 39268272420;
int64_t redNumbers = 45857548629;
int64_t column1 = 9817068105;
int64_t column2 = 19634136210;
int64_t column3 = 39268272420;
};

View file

@ -34,6 +34,7 @@ Window {
}
Button {
id: payoutButton
text: "Payout"
font.pointSize: 15
highlighted: false
@ -61,5 +62,8 @@ Window {
border.width: 0
}
}
Results {
}
}
}