Little clean up, documentation, and column bets.
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parent
c2e9d6ff7d
commit
56a4bdccce
10 changed files with 150 additions and 17 deletions
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@ -4,8 +4,7 @@ import QtQuick.Controls
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import roulette
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Dialog {
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property alias input: input
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required property int betType /* It wouldn't accept the type defined in PlayerAreaModel so I just used the int since that's what it is*/
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required property int betType /* It wouldn't accept the BetType type defined in PlayerAreaModel so I just used the int since that's what it is*/
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required property int n
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required property int squareX
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required property int squareY
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@ -41,6 +40,7 @@ Dialog {
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text: "g"
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anchors {
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/* Can not 'left: indicator.right'; Only anchor the same side once, which was done in 'input' */
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right: parent.right
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verticalCenter: input.verticalCenter
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}
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@ -57,6 +57,6 @@ Dialog {
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}
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onRejected: {
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PlayerAreaModel.cancelBet(n)
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PlayerAreaModel.cancelBet(betType, n)
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}
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}
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@ -25,6 +25,11 @@ qt_add_executable(roulette-payout
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qt_add_qml_module(roulette-payout
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URI roulette
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# without this no resource flag, when you load qml files with qrc:// urls
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# qt will look for the files in RESOURCE_PREFIX + URI aka /roulette
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# we don't want a roulette folder in our project, so we use this flag
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# to ignore the "+ URI" part
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NO_RESOURCE_TARGET_PATH
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VERSION 1.0
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RESOURCE_PREFIX "/"
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QML_FILES
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@ -33,6 +38,8 @@ qt_add_qml_module(roulette-payout
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PlayerAreaView.qml
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Roulette.qml
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StreetBetsView.qml
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Columns.qml
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)
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target_link_libraries(roulette-payout PRIVATE
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104
Columns.qml
Normal file
104
Columns.qml
Normal file
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@ -0,0 +1,104 @@
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import roulette
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Item {
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ColumnLayout {
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anchors {
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left: parent.left
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leftMargin: 532
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top: parent.top
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topMargin: 68
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}
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spacing: 2
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Repeater {
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model: 3
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Item {
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id: betButton
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height: 43
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width: 35
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Rectangle {
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id: selected
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visible: true
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height: parent.height
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width: parent.width
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border.color: "blue"
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border.width: 0
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color: {
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if (rouletteTable.numberOfBets < 2 || border.width == 2) {
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if (tapHandler1.pressed) {
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"#AA999999"
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} else if (hoverHandler.hovered) {
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"#AAEEEEEE"
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} else {
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"#00000000"
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}
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} else {
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"#00000000"
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}
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}
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HoverHandler {
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id: hoverHandler
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}
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TapHandler {
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id: tapHandler1
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onTapped: {
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if (rouletteTable.numberOfBets < 2 && parent.border.width == 0) {
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parent.border.width = 2
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roulette.showBetInputDialog(PlayerAreaModel.COLUMN, index, betButton.x, betButton.y)
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} else if (parent.border.width == 2) {
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parent.border.width = 0
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PlayerAreaModel.removeBet(PlayerAreaModel.COLUMN, index)
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rouletteTable.numberOfBets -= 1
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}
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}
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}
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Connections {
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target: PlayerAreaModel
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function onFocusedPlayerChanged(b1, n1, b2, n2) {
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if (b1 == PlayerAreaModel.COLUMN && n1 == index) {
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if (selected.border.width != 0) {
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rouletteTable.numberOfBets -=1
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}
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selected.border.width = 2;
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rouletteTable.numberOfBets += 1
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} else if (b2 == PlayerAreaModel.COLUMN && n2 == index) {
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if (selected.border.width != 0) {
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rouletteTable.numberOfBets -=1
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}
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selected.border.width = 2;
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rouletteTable.numberOfBets += 1
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} else {
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if (selected.border.width != 0) {
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rouletteTable.numberOfBets -=1
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}
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selected.border.width = 0;
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}
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}
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function onBetCanceled(b, n) {
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if (b == PlayerAreaModel.COLUMN && index == n) {
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selected.border.width = 0
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}
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}
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}
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}
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}
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}
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}
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}
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@ -9,5 +9,10 @@
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MainWindow::MainWindow(QWindow *parent)
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{
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load(QUrl("../Root.qml"));
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/*
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* MainWindow is a QQmlApplicationEngine, so a .show() isn't needed
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* it will load a Window or ApplicationWindow that will set its own
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* visibility status
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*/
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load(QUrl("qrc:///Root.qml"));
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}
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@ -60,7 +60,7 @@ void PlayerAreaModel::removeBet(BetType b, int n)
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}
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}
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void PlayerAreaModel::cancelBet(int n) {
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emit betCanceled(n);
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void PlayerAreaModel::cancelBet(BetType b, int n) {
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emit betCanceled(b, n);
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}
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@ -32,20 +32,21 @@ public:
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DOZEN,
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STREET,
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SINGLE,
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COLUMN,
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SPLIT
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};
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Q_ENUM(BetType)
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signals:
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void focusedPlayerChanged(BetType b1, uint n1, BetType b2, uint n2);
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void betCanceled(uint n);
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void betCanceled(BetType b, uint n);
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public slots:
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void setPlayerName(QString s, int n);
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void bet(BetType b, int n, int bet);
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void removeBet(BetType b, int n);
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QString getPlayerName(int n);
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void cancelBet(int n);
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void cancelBet(BetType b, int n);
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private:
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@ -23,6 +23,12 @@ Item {
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spacing: 60
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/*
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* A repeater can only have one delegate model
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* i.e. it can only have one object template defined in it.
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* To repeat both a Text, and Rectangle AND a TextField, we put them inside an Item
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* and use anchors to sort them inside the Item
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*/
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Repeater {
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model: 7
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@ -37,6 +43,10 @@ Item {
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color: "red"
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height: 10
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width: 10
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/*
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* This check will run once when the object is created, but then only refresh
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* when the NOTIFY signal for .focusedPlayer is sent
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*/
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visible: PlayerAreaModel.focusedPlayer == index
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opacity: 0.5
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@ -54,6 +64,7 @@ Item {
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onTextEdited: PlayerAreaModel.setPlayerName(text, index)
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onActiveFocusChanged: {
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/* focusReason 0, 1 and 2 are mouse, tab forward, and tab backward, respectively */
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if (activeFocus && (focusReason == 0 || focusReason == 1 || focusReason == 2)) {
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PlayerAreaModel.focusedPlayer = index
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}
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2
Root.qml
2
Root.qml
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@ -1,7 +1,7 @@
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import QtQuick
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import QtQuick.Controls
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import roulette
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import roulette /* this is importing the target "roulette-payout" defined in CMakeLists.txt */
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Window {
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height: 500
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@ -9,7 +9,7 @@ Item {
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id: rouletteTable
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Image {
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source: "qrc:/roulette.png"
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source: "qrc:///roulette.png"
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height: parent.height
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width: parent.width
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@ -22,6 +22,9 @@ Item {
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StreetBetsView {
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id: streetBets
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}
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Columns {
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}
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}
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function destroyOnClose(obj) {
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@ -31,6 +34,7 @@ Item {
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obj.aboutToHide.connect(() => obj.destroy(1000));
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}
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/* Call this function to dynamically create a dialog box */
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function showBetInputDialog(betType, n, squareX, squareY)
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{
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var component = Qt.createComponent("BetInputDialog.qml")
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@ -10,8 +10,6 @@ import roulette
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Item {
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RowLayout {
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id: layout
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property int indexForDialog
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anchors {
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left: parent.left
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@ -23,11 +21,9 @@ Item {
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spacing: 1.8
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Repeater {
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id: repeater
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model: 12
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Item {
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property alias selected: selected
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id: betButton
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height: 45
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@ -64,7 +60,7 @@ Item {
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onTapped: {
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if (rouletteTable.numberOfBets < 2 && parent.border.width == 0) {
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parent.border.width = 2
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layout.indexForDialog = index
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/* this is where we create the dialog box on demand */
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roulette.showBetInputDialog(PlayerAreaModel.STREET, index, betButton.x, betButton.y)
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} else if (parent.border.width == 2) {
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parent.border.width = 0
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@ -74,6 +70,11 @@ Item {
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}
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}
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/*
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* PlayerAreaModel is a singleton (AKA global) object, and Connections is used
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* to make these "onReceivedSignal" slots to do something after PlayerAreaModel
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* acts
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*/
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Connections {
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target: PlayerAreaModel
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@ -100,8 +101,8 @@ Item {
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}
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}
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function onBetCanceled(n) {
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if (index == n) {
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function onBetCanceled(b, n) {
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if (b == PlayerAreaModel.STREET && index == n) {
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selected.border.width = 0
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}
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}
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