Using Q_INVOKABLE with arrays.
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4 changed files with 57 additions and 106 deletions
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@ -2,85 +2,49 @@
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PlayerAreaModel::PlayerAreaModel(QObject *parent)
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{
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playerName1Text = "Click to edit";
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playerName2Text = "Click to edit";
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playerName3Text = "Click to edit";
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playerName4Text = "Click to edit";
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playerName5Text = "Click to edit";
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playerName6Text = "Click to edit";
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playerName7Text = "Click to edit";
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for(int i = 0; i < 7; i++){
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playerNames.append("Click to edit");
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}
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}
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QString PlayerAreaModel::playerName1()
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QString PlayerAreaModel::getPlayerName(int n)
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{
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return playerName1Text;
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}
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QString PlayerAreaModel::playerName2()
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{
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return playerName2Text;
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}
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QString PlayerAreaModel::playerName3()
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{
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return playerName3Text;
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}
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QString PlayerAreaModel::playerName4()
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{
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return playerName4Text;
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}
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QString PlayerAreaModel::playerName5()
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{
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return playerName5Text;
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}
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QString PlayerAreaModel::playerName6()
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{
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return playerName6Text;
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}
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QString PlayerAreaModel::playerName7()
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{
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return playerName7Text;
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return playerNames.at(n);
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}
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void PlayerAreaModel::setPlayerName(QString s, int n)
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{
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switch(n) {
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case 0:
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playerNames[n] = s;
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break;
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case 1:
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playerName1Text = s;
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playerName1Changed();
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playerNames[n] = s;
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break;
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case 2:
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playerName2Text = s;
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playerName2Changed();
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playerNames[n] = s;
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break;
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case 3:
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playerName3Text = s;
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playerName3Changed();
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playerNames[n] = s;
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break;
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case 4:
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playerName4Text = s;
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playerName4Changed();
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playerNames[n] = s;
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break;
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case 5:
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playerName5Text = s;
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playerName5Changed();
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playerNames[n] = s;
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break;
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case 6:
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playerName6Text = s;
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playerName6Changed();
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break;
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case 7:
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playerName7Text = s;
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playerName7Changed();
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playerNames[n] = s;
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break;
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}
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}
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void PlayerAreaModel::setFocusedPlayer(int n)
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{
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focusedPlayer = n;
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}
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void PlayerAreaModel::bet(BetType b, int n)
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{
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printf("Received %d-%d\n", b, n);
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printf("Received %d-%d for player %s\n", b, n, playerNames[focusedPlayer].toLocal8Bit().data());
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}
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