Compare commits
10 commits
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b5db91addb
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12 changed files with 251 additions and 80 deletions
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@ -20,10 +20,15 @@ Item {
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border.width: 0
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color: {
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if (PlayerAreaModel.focusedPlayer == 0 && rouletteTable.numberOfBets == 1 && border.width != 3) {
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"#00000000"
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} else if (rouletteTable.numberOfBets < 2 || border.width == 3) {
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if ((PlayerAreaModel.focusedPlayer == 0 && rouletteTable.numberOfBets < 1) || PlayerAreaModel.focusedPlayer != 0 || border.width == 3) {
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/*
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* A bit of a mess
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* The left side of the OR is checking if the player is croupier, and if it is, if it hasn't made a bet that has to be a number.
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* Even if the above isn't true, it still highlights if it's hovering a bet so that it can remove the bet.
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*
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* The right side of the OR is similar logic but for normal players that can make two bets on any square of the board
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*/
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if (((PlayerAreaModel.focusedPlayer == 0 && betType == 9) && (rouletteTable.numberOfBets < 1 || border.width == 3)) ||
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(PlayerAreaModel.focusedPlayer != 0 && (rouletteTable.numberOfBets < 2 || border.width == 3))) {
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if (tapHandler.pressed) {
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"#88999999"
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} else if (hoverHandler.hovered) {
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@ -34,9 +39,6 @@ Item {
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} else {
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"#00000000"
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}
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} else {
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"#00000000"
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}
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}
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HoverHandler {
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@ -46,9 +48,12 @@ Item {
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id: tapHandler
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onTapped: {
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if (PlayerAreaModel.focusedPlayer == 0 && rouletteTable.numberOfBets == 1 && parent.border.width != 3) {
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} else if (rouletteTable.numberOfBets < 2 && parent.border.width == 0) {
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/*
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* Similar logic to what is used for setting the color attribute, but this time only go inside the "if" if a bet hasn't
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* been made on the square that was clicked.
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*/
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if (((PlayerAreaModel.focusedPlayer == 0 && betType == 9) && (rouletteTable.numberOfBets < 1 && parent.border.width != 3)) ||
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(PlayerAreaModel.focusedPlayer != 0 && (rouletteTable.numberOfBets < 2 && parent.border.width != 3))) {
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parent.border.width = 3
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/* Don't show this dialog for the croupier */
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@ -17,6 +17,8 @@ Dialog {
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TextField {
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id: input
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focus: true
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/* No negative numners or leading 0s, and cap at 99 million */
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validator: RegularExpressionValidator { regularExpression: /[1-9][0-9]{0,7}/ }
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anchors {
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left: parent.left
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@ -45,7 +45,7 @@ qt_add_qml_module(roulette-payout
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RedBlack.qml
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EvenOdd.qml
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LowHigh.qml
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Results.qml
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)
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target_link_libraries(roulette-payout PRIVATE
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@ -11,7 +11,7 @@ MainWindow::MainWindow(QWindow *parent)
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{
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/*
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* MainWindow is a QQmlApplicationEngine, so a .show() isn't needed
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* it will load a Window or ApplicationWindow that will set its own
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* It will load a Window or ApplicationWindow that will set its own
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* visibility status
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*/
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load(QUrl("qrc:///Root.qml"));
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@ -1,12 +1,19 @@
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#include "PlayerAreaModel.h"
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#include <cstdint>
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PlayerAreaModel::PlayerAreaModel(QObject *parent)
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{
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Player defaultValues;
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Bet defaultBets;
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for(int i = 0; i < 8; i++){
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players.append(defaultValues);
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for (int ii = 0; ii < 2; ii++) {
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players[i].bets.append(defaultBets);
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}
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}
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/* This is set to avoid segfaults if the starting value is out of bounds */
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focusedPlayer_ = 1;
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}
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uint PlayerAreaModel::focusedPlayer()
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@ -18,10 +25,10 @@ void PlayerAreaModel::setFocusedPlayer(int n)
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{
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focusedPlayer_ = n;
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Player player = players.at(n);
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BetType b1 = player.bet1.betType;
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BetType b2 = player.bet2.betType;
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uint n1 = player.bet1.betSpot;
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uint n2 = player.bet2.betSpot;
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BetType b1 = player.bets[0].betType;
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BetType b2 = player.bets[1].betType;
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uint n1 = player.bets[0].betSpot;
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uint n2 = player.bets[1].betSpot;
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emit focusedPlayerChanged(b1, n1, b2, n2);
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}
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@ -32,51 +39,111 @@ QString PlayerAreaModel::getPlayerName(int n)
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void PlayerAreaModel::setPlayerName(QString s, int n)
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{
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this->players[n].playerName = s;
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players[n].playerName = s;
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}
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void PlayerAreaModel::bet(BetType b, int n, int bet)
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{
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Player *player = &players[focusedPlayer_];
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if (player->bet1.betType == NONE) {
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player->bet1.betType = b;
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player->bet1.betValue = bet;
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player->bet1.betSpot = n;
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if (b == 9 && n <= 35) {
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for (int i = 0; i < 2; i++) {
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if (player->bets[i].betType == NONE) {
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player->bets[i].betType = b;
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player->bets[i].betValue = bet;
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player->bets[i].betSpot = n;
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/*
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* This is needed because the visual roulette board is inverted from the
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* actual QML grid we use to represent it.
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* Here we use 35 because the grid is 0-indexed, but later we use 36 when it is 1-indexed.
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*/
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if (b == SINGLE && n <= 35) {
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n = 35 - n;
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}
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emit betChanged(b, n, bet);
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} else if (player->bet2.betType == NONE) {
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player->bet2.betType = b;
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player->bet2.betValue = bet;
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player->bet2.betSpot = n;
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if (b == 9 && n <= 35) {
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n = 35 - n;
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break;
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}
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emit betChanged(b, n, bet);
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}
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}
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void PlayerAreaModel::removeBet(BetType b, int n)
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{
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Player *player = &players[focusedPlayer_];
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if (player->bet1.betType != NONE) {
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player->bet1.betType = NONE;
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if (b == 9 && n <= 35) {
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for (int i = 0; i < 2; i++) {
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if (player->bets[i].betType == b && player->bets[i].betSpot == n) {
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player->bets[i].betType = NONE;
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if (b == SINGLE && n <= 35) {
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n = 35 - n;
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}
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emit betRemoved(b, n);
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} else {
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player->bet2.betType = NONE;
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if (b == 9 && n <= 35) {
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n = 35 - n;
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}
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emit betRemoved(b, n);
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}
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}
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void PlayerAreaModel::cancelBet(BetType b, int n) {
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void PlayerAreaModel::cancelBet(BetType b, int n)
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{
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emit betCanceled(b, n);
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}
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void PlayerAreaModel::payout()
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{
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if (players.at(0).bets[0].betType == NONE) {
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fprintf(stderr, "Select where the ball landed\n");
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} else {
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int rollSpot = 36 - players.at(0).bets[0].betSpot;
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for (int i = 1; i < 8; i++) {
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players[i].payout = 0;
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for (int ii = 0; ii < 2; ii++) {
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int betType = players.at(i).bets[ii].betType;
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int betSpot;
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if (betType != NONE) {
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betSpot = players.at(i).bets[ii].betSpot;
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if (betType == SINGLE && betSpot <= 35) {
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betSpot = 36 - betSpot;
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} else {
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betSpot += 1;
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}
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if (betType == SINGLE && betSpot == rollSpot) {
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players[i].payout += players.at(i).bets[ii].betValue * 21;
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} else if (betType == RED && (((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
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players[i].payout += players.at(i).bets[ii].betValue * 2;
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} else if (betType == BLACK && !(((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
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players[i].payout += players.at(i).bets[ii].betValue * 2;
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} else if (betType == ODD && (rollSpot % 2)) {
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players[i].payout += players.at(i).bets[ii].betValue * 2;
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} else if (betType == EVEN && !(rollSpot % 2)) {
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players[i].payout += players.at(i).bets[ii].betValue * 2;
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} else if (betType == LOW && rollSpot <= 18 ) {
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players[i].payout += players.at(i).bets[ii].betValue * 2;
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} else if (betType == HIGH && rollSpot >= 19 && rollSpot < 37) {
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players[i].payout += players.at(i).bets[ii].betValue * 2;
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} else if (betType == DOZEN) {
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printf("CHECK %d %d\n", betSpot, rollSpot);
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if (rollSpot <= 12 * betSpot && rollSpot >= (12 * (betSpot - 1)) + 1) {
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players[i].payout += players.at(i).bets[ii].betValue * 3;
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}
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} else if (betType == STREET) {
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if (rollSpot <= 3 * betSpot && rollSpot >= (3 * (betSpot - 1)) + 1) {
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players[i].payout += players.at(i).bets[ii].betValue * 6;
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}
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} else if (betType == COLUMN) {
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if (betSpot == 1 && (((int64_t)1 << (rollSpot - 1)) & column1)) {
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players[i].payout += players.at(i).bets[ii].betValue * 3;
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} else if (betSpot == 2 && (((int64_t)1 << (rollSpot - 1)) & column2)) {
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players[i].payout += players.at(i).bets[ii].betValue * 3;
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} else if (betSpot == 3 && (((int64_t)1 << (rollSpot - 1)) & column3)) {
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players[i].payout += players.at(i).bets[ii].betValue * 3;
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}
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}
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}
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}
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emit results(players.at(i).playerName, i, players.at(i).payout);
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}
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}
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}
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@ -2,6 +2,7 @@
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#include <QQuickView>
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#include <QtGui/qwindow.h>
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#include <cstdint>
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#include <qobject.h>
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#include <qqmlintegration.h>
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#include <qtmetamacros.h>
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@ -10,6 +11,7 @@
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class PlayerAreaModel : public QObject
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{
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Q_OBJECT
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/* The name under which this "global variable" will be known in QML files */
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QML_NAMED_ELEMENT(PlayerAreaModel)
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QML_SINGLETON
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@ -42,6 +44,7 @@ signals:
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void betChanged(BetType b, int n, int bet);
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void betRemoved(BetType b, int n);
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void betCanceled(BetType b, uint n);
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void results(QString name, int n, int payout);
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public slots:
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void setPlayerName(QString s, int n);
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@ -49,10 +52,10 @@ public slots:
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void removeBet(BetType b, int n);
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QString getPlayerName(int n);
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void cancelBet(BetType b, int n);
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void payout();
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private:
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struct Bet {
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uint betValue = 0;
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BetType betType = NONE;
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@ -61,11 +64,17 @@ private:
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struct Player {
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QString playerName = "";
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Bet bet1;
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Bet bet2;
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QList<Bet> bets;
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int payout;
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};
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QList<Player> players;
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int focusedPlayer_;
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/* bitmaps */
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int64_t redNumbers = 45857548629;
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int64_t column3 = 9817068105;
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int64_t column2 = 19634136210;
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int64_t column1 = 39268272420;
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};
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|
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@ -129,7 +129,7 @@ Item {
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topMargin: 6
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}
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onTextEdited: PlayerAreaModel.setPlayerName(text, index)
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onTextEdited: PlayerAreaModel.setPlayerName(text, index + 1)
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onActiveFocusChanged: {
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/* focusReason 0, 1 and 2 are mouse, tab forward, and tab backward, respectively */
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if (activeFocus && (focusReason == 0 || focusReason == 1 || focusReason == 2)) {
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@ -179,17 +179,17 @@ Item {
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currentBet1.betType = b
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currentBet1.n = n
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if (b < 7) {
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currentBet1.text = betTypes[b] + ": " + bet + "g"
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currentBet1.text = betTypes[b] + ": " + bet.toLocaleString(Qt.locale(), 'f', 0) + "g"
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} else {
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currentBet1.text = betTypes[b] + " " + (n + 1) + ": " + bet + "g"
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currentBet1.text = betTypes[b] + " " + (n + 1) + ": " + bet.toLocaleString(Qt.locale(), 'f', 0) + "g"
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}
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} else {
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currentBet2.betType = b
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currentBet2.n = n
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if (b < 7) {
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currentBet2.text = betTypes[b] + ": " + bet + "g"
|
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currentBet2.text = betTypes[b] + ": " + bet.toLocaleString(Qt.locale(), 'f', 0) + "g"
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} else {
|
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currentBet2.text = betTypes[b] + " " + (n + 1) + ": " + bet + "g"
|
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currentBet2.text = betTypes[b] + " " + (n + 1) + ": " + bet.toLocaleString(Qt.locale(), 'f', 0) + "g"
|
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}
|
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}
|
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}
|
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|
|
39
Results.qml
Normal file
39
Results.qml
Normal file
|
@ -0,0 +1,39 @@
|
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import QtQuick
|
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import QtQuick.Controls
|
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import QtQuick.Layouts
|
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|
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import roulette
|
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|
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GridLayout {
|
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rowSpacing: 20
|
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columnSpacing: 50
|
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flow: GridLayout.TopToBottom
|
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rows: 3
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|
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anchors {
|
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/* These random IDs com from Results' parent*/
|
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left: payoutButton.right
|
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leftMargin: 30
|
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top: roulette.bottom
|
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topMargin: 20
|
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}
|
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|
||||
|
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Repeater {
|
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model: 7
|
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|
||||
Text {
|
||||
text: ""
|
||||
|
||||
Connections {
|
||||
target: PlayerAreaModel
|
||||
|
||||
function onResults(name, n, payout) {
|
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if (index + 1 == n && name != "") {
|
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text = name + ": " + payout.toLocaleString(Qt.locale(), 'f', 0) + "g"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
76
Root.qml
76
Root.qml
|
@ -4,17 +4,19 @@ import QtQuick.Controls
|
|||
import roulette /* this is importing the target "roulette-payout" defined in CMakeLists.txt */
|
||||
|
||||
Window {
|
||||
height: 500
|
||||
width: 1000
|
||||
maximumHeight: 500
|
||||
maximumWidth: 1000
|
||||
minimumHeight: 500
|
||||
minimumWidth: 1000
|
||||
title: "Roulette Payout"
|
||||
visible: true
|
||||
|
||||
Pane {
|
||||
anchors.fill: parent
|
||||
|
||||
/* Exists exclusively to remove focus from TextFields by clicking anywhere else on the screen */
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
|
||||
onClicked: focus = true
|
||||
}
|
||||
|
||||
|
@ -32,5 +34,73 @@ Window {
|
|||
right: parent.right
|
||||
}
|
||||
}
|
||||
|
||||
Button {
|
||||
id: payoutButton
|
||||
onClicked: PlayerAreaModel.payout()
|
||||
enabled: false
|
||||
|
||||
anchors {
|
||||
left: roulette.left
|
||||
bottom: parent.bottom
|
||||
bottomMargin: 20
|
||||
}
|
||||
|
||||
contentItem: Text {
|
||||
text: "Payout"
|
||||
font.pointSize: 15
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
color: {
|
||||
if (enabled == true) {
|
||||
"#000000"
|
||||
} else {
|
||||
"#555555"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
background: Rectangle {
|
||||
implicitWidth: 150
|
||||
implicitHeight: 60
|
||||
opacity: {
|
||||
if (enabled == true && parent.pressed) {
|
||||
0.5
|
||||
} else if (enabled == true && parent.hovered) {
|
||||
0.2
|
||||
} else {
|
||||
0.3
|
||||
}
|
||||
}
|
||||
color: {
|
||||
if (enabled == true) {
|
||||
"#AAAAAA"
|
||||
} else {
|
||||
"#444444"
|
||||
}
|
||||
}
|
||||
border.width: 0
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: PlayerAreaModel
|
||||
|
||||
function onBetChanged() {
|
||||
if (PlayerAreaModel.focusedPlayer == 0) {
|
||||
payoutButton.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
function onBetRemoved() {
|
||||
if (PlayerAreaModel.focusedPlayer == 0) {
|
||||
payoutButton.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Results {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,6 @@ Item {
|
|||
LayoutMirroring.enabled: true
|
||||
flow: GridLayout.TopToBottom
|
||||
rows: 3
|
||||
//rotation: 180
|
||||
|
||||
anchors {
|
||||
right: parent.right
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
#include "StreetBetsModel.h"
|
||||
|
||||
StreetBetsModel::StreetBetsModel(QObject *parent)
|
||||
{
|
||||
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <QQuickView>
|
||||
#include <qqmlintegration.h>
|
||||
#include <qtmetamacros.h>
|
||||
#include <qobject.h>
|
||||
|
||||
class StreetBetsModel : public QObject {
|
||||
Q_OBJECT
|
||||
QML_ELEMENT
|
||||
|
||||
public:
|
||||
explicit StreetBetsModel(QObject *parent = nullptr);
|
||||
};
|
Loading…
Reference in a new issue