#include "PlayerAreaModel.h" PlayerAreaModel::PlayerAreaModel(QObject *parent) { playerName1Text = "Click to edit"; playerName2Text = "Click to edit"; playerName3Text = "Click to edit"; playerName4Text = "Click to edit"; playerName5Text = "Click to edit"; playerName6Text = "Click to edit"; playerName7Text = "Click to edit"; } QString PlayerAreaModel::playerName1() { return playerName1Text; } QString PlayerAreaModel::playerName2() { return playerName2Text; } QString PlayerAreaModel::playerName3() { return playerName3Text; } QString PlayerAreaModel::playerName4() { return playerName4Text; } QString PlayerAreaModel::playerName5() { return playerName5Text; } QString PlayerAreaModel::playerName6() { return playerName6Text; } QString PlayerAreaModel::playerName7() { return playerName7Text; } void PlayerAreaModel::setPlayerName(QString s, int n) { switch(n) { case 1: playerName1Text = s; playerName1Changed(); break; case 2: playerName2Text = s; playerName2Changed(); break; case 3: playerName3Text = s; playerName3Changed(); break; case 4: playerName4Text = s; playerName4Changed(); break; case 5: playerName5Text = s; playerName5Changed(); break; case 6: playerName6Text = s; playerName6Changed(); break; case 7: playerName7Text = s; playerName7Changed(); break; } }