#include "PlayerAreaModel.h" PlayerAreaModel::PlayerAreaModel(QObject *parent) { for(int i = 0; i < 7; i++){ playerNames.append("Click to edit"); } } QString PlayerAreaModel::getPlayerName(int n) { return playerNames.at(n); } void PlayerAreaModel::setPlayerName(QString s, int n) { switch(n) { case 0: playerNames[n] = s; break; case 1: playerNames[n] = s; break; case 2: playerNames[n] = s; break; case 3: playerNames[n] = s; break; case 4: playerNames[n] = s; break; case 5: playerNames[n] = s; break; case 6: playerNames[n] = s; break; } } void PlayerAreaModel::setFocusedPlayer(int n) { focusedPlayer = n; } void PlayerAreaModel::bet(BetType b, int n) { printf("Received %d-%d for player %s\n", b, n, playerNames[focusedPlayer].toLocal8Bit().data()); }