roulette-payout/PlayerAreaModel.cpp
2024-06-09 13:25:58 +01:00

149 lines
5.3 KiB
C++

#include "PlayerAreaModel.h"
#include <cstdint>
PlayerAreaModel::PlayerAreaModel(QObject *parent)
{
Player defaultValues;
Bet defaultBets;
for(int i = 0; i < 8; i++){
players.append(defaultValues);
for (int ii = 0; ii < 2; ii++) {
players[i].bets.append(defaultBets);
}
}
/* This is set to avoid segfaults if the starting value is out of bounds */
focusedPlayer_ = 1;
}
uint PlayerAreaModel::focusedPlayer()
{
return focusedPlayer_;
}
void PlayerAreaModel::setFocusedPlayer(int n)
{
focusedPlayer_ = n;
Player player = players.at(n);
BetType b1 = player.bets[0].betType;
BetType b2 = player.bets[1].betType;
uint n1 = player.bets[0].betSpot;
uint n2 = player.bets[1].betSpot;
emit focusedPlayerChanged(b1, n1, b2, n2);
}
QString PlayerAreaModel::getPlayerName(int n)
{
return players.at(n).playerName;
}
void PlayerAreaModel::setPlayerName(QString s, int n)
{
players[n].playerName = s;
}
void PlayerAreaModel::bet(BetType b, int n, int bet)
{
Player *player = &players[focusedPlayer_];
for (int i = 0; i < 2; i++) {
if (player->bets[i].betType == NONE) {
player->bets[i].betType = b;
player->bets[i].betValue = bet;
player->bets[i].betSpot = n;
/*
* This is needed because the visual roulette board is inverted from the
* actual QML grid we use to represent it.
* Here we use 35 because the grid is 0-indexed, but later we use 36 when it is 1-indexed.
*/
if (b == SINGLE && n <= 35) {
n = 35 - n;
}
emit betChanged(b, n, bet);
break;
}
}
}
void PlayerAreaModel::removeBet(BetType b, int n)
{
Player *player = &players[focusedPlayer_];
for (int i = 0; i < 2; i++) {
if (player->bets[i].betType == b && player->bets[i].betSpot == n) {
player->bets[i].betType = NONE;
if (b == SINGLE && n <= 35) {
n = 35 - n;
}
emit betRemoved(b, n);
}
}
}
void PlayerAreaModel::cancelBet(BetType b, int n)
{
emit betCanceled(b, n);
}
void PlayerAreaModel::payout()
{
if (players.at(0).bets[0].betType == NONE) {
fprintf(stderr, "Select where the ball landed\n");
} else {
int rollSpot = 36 - players.at(0).bets[0].betSpot;
for (int i = 1; i < 8; i++) {
players[i].payout = 0;
for (int ii = 0; ii < 2; ii++) {
int betType = players.at(i).bets[ii].betType;
int betSpot;
if (betType != NONE) {
betSpot = players.at(i).bets[ii].betSpot;
if (betType == SINGLE && betSpot <= 35) {
betSpot = 36 - betSpot;
} else {
betSpot += 1;
}
if (betType == SINGLE && betSpot == rollSpot) {
players[i].payout += players.at(i).bets[ii].betValue * 21;
} else if (betType == RED && (((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bets[ii].betValue * 2;
} else if (betType == BLACK && !(((int64_t)1 << (rollSpot - 1)) & redNumbers)) {
players[i].payout += players.at(i).bets[ii].betValue * 2;
} else if (betType == ODD && (rollSpot % 2)) {
players[i].payout += players.at(i).bets[ii].betValue * 2;
} else if (betType == EVEN && !(rollSpot % 2)) {
players[i].payout += players.at(i).bets[ii].betValue * 2;
} else if (betType == LOW && rollSpot <= 18 ) {
players[i].payout += players.at(i).bets[ii].betValue * 2;
} else if (betType == HIGH && rollSpot >= 19 && rollSpot < 37) {
players[i].payout += players.at(i).bets[ii].betValue * 2;
} else if (betType == DOZEN) {
printf("CHECK %d %d\n", betSpot, rollSpot);
if (rollSpot <= 12 * betSpot && rollSpot >= (12 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bets[ii].betValue * 3;
}
} else if (betType == STREET) {
if (rollSpot <= 3 * betSpot && rollSpot >= (3 * (betSpot - 1)) + 1) {
players[i].payout += players.at(i).bets[ii].betValue * 6;
}
} else if (betType == COLUMN) {
if (betSpot == 1 && (((int64_t)1 << (rollSpot - 1)) & column1)) {
players[i].payout += players.at(i).bets[ii].betValue * 3;
} else if (betSpot == 2 && (((int64_t)1 << (rollSpot - 1)) & column2)) {
players[i].payout += players.at(i).bets[ii].betValue * 3;
} else if (betSpot == 3 && (((int64_t)1 << (rollSpot - 1)) & column3)) {
players[i].payout += players.at(i).bets[ii].betValue * 3;
}
}
}
}
emit results(players.at(i).playerName, i, players.at(i).payout);
}
}
}