roulette-payout/PlayerAreaModel.cpp

50 lines
1 KiB
C++

#include "PlayerAreaModel.h"
PlayerAreaModel::PlayerAreaModel(QObject *parent)
{
for(int i = 0; i < 7; i++){
playerNames.append("N/A");
}
}
QString PlayerAreaModel::getPlayerName(int n)
{
return playerNames.at(n);
}
void PlayerAreaModel::setPlayerName(QString s, int n)
{
switch(n) {
case 0:
playerNames[n] = s;
break;
case 1:
playerNames[n] = s;
break;
case 2:
playerNames[n] = s;
break;
case 3:
playerNames[n] = s;
break;
case 4:
playerNames[n] = s;
break;
case 5:
playerNames[n] = s;
break;
case 6:
playerNames[n] = s;
break;
}
}
void PlayerAreaModel::setFocusedPlayer(int n)
{
focusedPlayer = n;
}
void PlayerAreaModel::bet(BetType b, int n, int bet)
{
printf("Received %d-%d for player %s for %d gil\n", b, n, playerNames[focusedPlayer].toLocal8Bit().data(), bet);
}