86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
#include "PlayerAreaModel.h"
|
|
|
|
PlayerAreaModel::PlayerAreaModel(QObject *parent)
|
|
{
|
|
playerName1Text = "Click to edit";
|
|
playerName2Text = "Click to edit";
|
|
playerName3Text = "Click to edit";
|
|
playerName4Text = "Click to edit";
|
|
playerName5Text = "Click to edit";
|
|
playerName6Text = "Click to edit";
|
|
playerName7Text = "Click to edit";
|
|
}
|
|
|
|
QString PlayerAreaModel::playerName1()
|
|
{
|
|
return playerName1Text;
|
|
}
|
|
|
|
QString PlayerAreaModel::playerName2()
|
|
{
|
|
return playerName2Text;
|
|
}
|
|
|
|
QString PlayerAreaModel::playerName3()
|
|
{
|
|
return playerName3Text;
|
|
}
|
|
|
|
QString PlayerAreaModel::playerName4()
|
|
{
|
|
return playerName4Text;
|
|
}
|
|
|
|
QString PlayerAreaModel::playerName5()
|
|
{
|
|
return playerName5Text;
|
|
}
|
|
|
|
QString PlayerAreaModel::playerName6()
|
|
{
|
|
return playerName6Text;
|
|
}
|
|
|
|
QString PlayerAreaModel::playerName7()
|
|
{
|
|
return playerName7Text;
|
|
}
|
|
|
|
void PlayerAreaModel::setPlayerName(QString s, int n)
|
|
{
|
|
switch(n) {
|
|
case 1:
|
|
playerName1Text = s;
|
|
playerName1Changed();
|
|
break;
|
|
case 2:
|
|
playerName2Text = s;
|
|
playerName2Changed();
|
|
break;
|
|
case 3:
|
|
playerName3Text = s;
|
|
playerName3Changed();
|
|
break;
|
|
case 4:
|
|
playerName4Text = s;
|
|
playerName4Changed();
|
|
break;
|
|
case 5:
|
|
playerName5Text = s;
|
|
playerName5Changed();
|
|
break;
|
|
case 6:
|
|
playerName6Text = s;
|
|
playerName6Changed();
|
|
break;
|
|
case 7:
|
|
playerName7Text = s;
|
|
playerName7Changed();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerAreaModel::bet(BetType b, int n)
|
|
{
|
|
printf("Received %d-%d\n", b, n);
|
|
}
|