roulette-payout/PlayerAreaModel.cpp

89 lines
1.6 KiB
C++

#include "PlayerAreaModel.h"
PlayerAreaModel::PlayerAreaModel(QObject *parent)
{
playerName1Text = "Click to edit";
playerName2Text = "Click to edit";
playerName3Text = "Click to edit";
playerName4Text = "Click to edit";
playerName5Text = "Click to edit";
playerName6Text = "Click to edit";
playerName7Text = "Click to edit";
}
QString PlayerAreaModel::playerName1()
{
return playerName1Text;
}
QString PlayerAreaModel::playerName2()
{
return playerName2Text;
}
QString PlayerAreaModel::playerName3()
{
return playerName3Text;
}
QString PlayerAreaModel::playerName4()
{
return playerName4Text;
}
QString PlayerAreaModel::playerName5()
{
return playerName5Text;
}
QString PlayerAreaModel::playerName6()
{
return playerName6Text;
}
QString PlayerAreaModel::playerName7()
{
return playerName7Text;
}
void PlayerAreaModel::setPlayerName1(QString s)
{
playerName1Text = s;
emit playerName1Changed();
}
void PlayerAreaModel::setPlayerName2(QString s)
{
playerName2Text = s;
emit playerName2Changed();
}
void PlayerAreaModel::setPlayerName3(QString s)
{
playerName3Text = s;
emit playerName3Changed();
}
void PlayerAreaModel::setPlayerName4(QString s)
{
playerName4Text = s;
emit playerName4Changed();
}
void PlayerAreaModel::setPlayerName5(QString s)
{
playerName5Text = s;
emit playerName5Changed();
}
void PlayerAreaModel::setPlayerName6(QString s)
{
playerName6Text = s;
emit playerName6Changed();
}
void PlayerAreaModel::setPlayerName7(QString s)
{
playerName7Text = s;
emit playerName7Changed();
}